GRIND is solving specific problems within all athletic community by creating the most innovative and inspiring training machines known to athletes. We believe players of all sports deserve simple & beautifully designed products from a company that represents and understands their problems best.
Our first product streamlines professional basketball training, putting elite work into the hands of every aspiring athlete. By creating the first portable basketball training machine, GRIND capture a player’s rebounds, passes the ball back (emulating a game-like pass), and allows players to shoot up to 1,200 shots per hour.
As an Electrical Engineer at GRIND, you will automate, iterate, and test our mechanical system and get hands-on experience building products that have a powerful and inspiring impact on athletes.
Preferred Senior or recent grad. (not mandatory)
Knowledge of all aspects of electrical design, including analog/digital circuit design, PLC/PCB , and hands-on circuit debugging.
Ability to interact with other engineering disciplines – primarily mechanical and firmware.
Solid prototyping experience creating automated devices.
Ability to generate ideas quickly without a lot of background information or parameters.
Experience working with various electrical components i.e. (batteries, sensors, control boards, timers, switches)
Automate and program GRIND’s functional prototype.
Test and iterate on electrical components.
Simple programing tasks (input/output sequences)
Circuit board design prototyping with PLC, PCB, Arduino ect..
Build and test functional prototypes by following a user-testing process.
Iterate and guide products through manufacturing stages. (optimizing designs for cost and efficiency).
Determine voltage needed to power our system to get the ball to 25 feet.
Build electronic system using Arduino.
Develop timed automation with manual adjusted nob.
- Research and optimize battery.
Strong projects/products with interesting challenges and clear solutions.
Projects that show your skills, concept generation, iterations, prototypes, ect.